Gamification in Science Learning to Improve Student Literacy. Scientiae Educatia: Jurnal Pendidikan Sains, [S. l.], v. 13, n. 1, p. 01–09, 2024. DOI: 10.24235/sc.educatia.v13i1.17657. Disponível em: https://journal1.uinssc.ac.id/index.php/sceducatia/article/view/17657. Acesso em: 9 aug. 2026.